-- rift_bonus
-- create by xinj
-- 时空裂痕奖励提升

return {
    apply = function(prop, baseValue)
        -- 提升的百分比
        return baseValue + math.modf(baseValue * prop[3] / 1000);
    end,

    record = function(target, prop, path)
        return false;
    end
};
